![]() ![]() It adds a layer of immersion often missing from survival sandbox games that also feeds aspects of the game's tense atmospherics. Instead of stuffing huge blades of grass into a magical bottomless inventory dimension, you have to transport them on your shoulder to where you want to get them to. I appreciate the attention to detail with the system too. You can construct floors, walls, platforms, windows, doors, and all sorts of tools to aid in your survival, built from blades of grass and weed stems. Like any self-respecting sandbox survival game, Grounded also features a crafting system that youngsters familiar with Fortnite will find themselves right at home with. It's a relatively basic system, but it's easy to see how it could be expanded with new status effects, new weapon types, and other contraptions. If you time a block perfectly by learning the different bug's attack animations, you can negate damage completely too, which rewards practice and precision. Smack a bug in the head enough with a high-stun rating weapon and it will get dazed, similarly to how status effects build up in Monster Hunter with repeated attacks. Where Grounded diverges a bit is with its perfect blocks and stunning system. Skyrim-style, Grounded has both first and third-person modes, with archery, and melee combat with typical combos and heavy attacks. Speaking of combat, Grounded's combat is relatively basic but satisfying to participate in. Every time they add a new bug, it could come with new armor types, adding new playstyles, new weapons, and more. This adds a compelling reason to undertake the challenge of fighting beasties more powerful than yourself, learning their behaviors and combat patterns, planning your attacks, and even building traps if needs be. The way Obsidian has designed the game's crafting loop echoes the likes of Monster Hunter, where you craft weapons and armor from the creatures you defeat in combat. The game features a dozen or so insect types, but there are hundreds they could add, from scorpions to wasps, to praying mantids, grasshoppers, and beyond. Therein lies the real excitement with Grounded: it's all about that raw potential. It'll be interesting to see where Obsidian takes the plot, which certainly has obvious potential. There are also audio logs here and there which add some context. The backyard is dotted with abandoned science facilities and bunkers, some of them locked out for future content patches. Clearly, some sort of science experiment went wrong, leaving you in the midst of a dangerous adventure. Grounded will have a story, but the early access version only features a few elements of the wider plot here and there. You play as one of four pre-defined teens, inexplicably shrunk down and deposited into a backyard brimming with hungry insects and gigantic flora. Source: Windows Central (Image credit: Source: Windows Central) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |